Search by the job you need

The eight reports below describe useful team roles from the cited footage. They are a role lookup, with reported values where available, rather than a universal tier ranking.

8 role reports shown. This lookup groups sourced roles, without a numerical tier score.

Opening damage

Cameraman

An affordable Basic starter shown in KAPTOH_TD's first Easy match.

Keep a working opening unit while changing the team. Exact current upgrade stats are not collected.

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Defender

TV Man

A defender obtained through summons and trading in the beginner run.

The creator later changes the lineup and cannot finish a match. Test your coverage before replacing the starter.

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Crowd damage

Laser Cameraman

Forward cone damage; the shown placement costs 300 match cash, with five reported levels.

KaChaPond's spoken tooltip names Laser; some narration calls it Scientist. The guide keeps that naming caveat and disputed cooldown fields.

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Crowd damage

Scientist Cameraman

Faron describes an AoE cannon attacker in this exact game, rather than the other game's healer.

Do not import the healer or farm role from Toilet Tower Defense. It is retained separately from the Laser tooltip naming report.

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Income

Speaker Cameraman

Faron reports 500 match cash per wave at maximum upgrade.

Buy income after opening damage holds. The current upgrade-price curve is not established by the narration.

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Income

Popcorn Cameraman

An income option in BritishSkeleton's Scientist/Popcorn/Jetpack composition.

Exact current income and acquisition route are not collected. Choose it for the demonstrated role when already owned.

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Damage

Jetpack Cameraman

Shown as a damage option supported by income in BritishSkeleton's lineup.

Exact stats and placement cap remain unresolved. No universal cap or tier ranking is inferred from the noisy narration.

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Spawner

Engineer Cameraman

A ground spawner with a reported three-placement cap and final anti-parasite cars.

Reported acquisition is a 1% Scientist Crate pull. An opening defender must hold while it develops.

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Build from what you already own

Editorial lineup choices based on the observed opening, cone and income roles.
Your collection / problemA usable next choiceWhy
Cameraman + Laser + an income unitKeep Cameraman for an affordable start, Laser for crowds, and introduce income after defense holds.You preserve an opener, add group coverage and then fund later upgrades.
No income unit ownedKeep front and rear damage, and save for meaningful cash milestones.Waiting for an unavailable farm leaves the current wave uncovered.
Engineer ownedAdd it as late ground-spawn support while an opener holds.A spawner developing through upgrades cannot cover an undefended start.
Enemies survive a packed laneCompare your next damage upgrade against the cash available.Laser's reported middle levels increase damage and range; the full sheet shows the milestones.
Enemies leave the front rangeCover the exit before stacking every unit at the entrance.The observed group failure left escaped enemies with no rear defense.

Income and Scientist are different jobs

Faron reports Speaker Cameraman income of 500 match cash per wave at maximum. He describes Scientist Cameraman as an AoE attacker in this game, contrasting the healer in Toilet Tower Defense. BritishSkeleton's Jetpack team mentions Scientist and Popcorn income support in noisy narration; that wording does not make every Scientist-labelled unit a farm.

Names that need a little context

Upgraded Titan Speakerman is named as a new Mythic in Faron's update index. Its exact current stats and a full role comparison are not collected, so it is an index sighting outside the eight-role lookup. The similar code string reports Coins, rather than an automatic unit unlock.

Laser / Scientist: KaChaPond's tooltip narration names Laser Cameraman, while other parts call the shown attacker Scientist. This guide retains that specific naming caveat and does not silently merge all Scientist variants.

Jetpack: BritishSkeleton's music-heavy narration mentions eight max Jetpacks, while competing summaries assert a three-unit cap. The mode and count context are unresolved; neither becomes a universal current cap here.

Sources & conditions

Unit roles here come from the cited showcases; uncollected live stats remain outside this lookup.

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